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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-05-21 19:24:51 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-05-21 19:24:51 +0200
commit267bebfc227c94f543a39e2aa75fb101bc06932e (patch)
tree40ad8057634ba80aa19c61f57884982fd59f6b56 /shader.h
parent88b1e9e505dad78fd2c3ff927495d322b11491ca (diff)
Moved engine-sources to seperate subdirectory.
Diffstat (limited to 'shader.h')
-rw-r--r--shader.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/shader.h b/shader.h
deleted file mode 100644
index 012165a..0000000
--- a/shader.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#ifndef _SHADER_H_
-#define _SHADER_H_
-
-#include <iostream>
-#include <string>
-#define GL_GLEXT_PROTOTYPES
-#ifndef __APPLE__
-#include <GL/gl.h>
-#include <GL/glu.h>
-#else
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#endif
-
-class GLBaseShader {
- friend class GLShaderProgram;
-
- protected:
- bool shader_source(const char *filename);
- bool shader_source(std::string& filename);
- unsigned int shader;
- public:
- GLBaseShader(GLenum);
-};
-
-class GLVertexShader : public GLBaseShader {
- public:
- GLVertexShader() : GLBaseShader(GL_VERTEX_SHADER) {};
- GLVertexShader(const char *s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
- GLVertexShader(std::string& s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
-};
-
-class GLFragmentShader : public GLBaseShader {
- public:
- GLFragmentShader() : GLBaseShader(GL_FRAGMENT_SHADER) {};
- GLFragmentShader(const char *s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
- GLFragmentShader(std::string& s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
-};
-
-class GLShaderProgram {
- protected:
- unsigned int program;
- public:
- GLShaderProgram();
-
- bool attach(GLBaseShader&);
- bool detach(GLBaseShader&);
- bool link();
- bool use();
- void remove();
-};
-
-void print_ogl_error(GLenum);
-bool print_check_ogl_error();
-
-#endif