diff options
-rw-r--r-- | SConstruct | 6 | ||||
-rw-r--r-- | engine/SDLMain.h (renamed from SDLMain.h) | 0 | ||||
-rw-r--r-- | engine/SDLMain.m (renamed from SDLMain.m) | 0 | ||||
-rw-r--r-- | engine/application.cpp (renamed from application.cpp) | 0 | ||||
-rw-r--r-- | engine/application.h (renamed from application.h) | 0 | ||||
-rw-r--r-- | engine/bulletpattern.cpp (renamed from bulletpattern.cpp) | 0 | ||||
-rw-r--r-- | engine/bulletpattern.h (renamed from bulletpattern.h) | 0 | ||||
-rw-r--r-- | engine/config.h (renamed from config.h) | 0 | ||||
-rw-r--r-- | engine/player.cpp (renamed from player.cpp) | 0 | ||||
-rw-r--r-- | engine/player.h (renamed from player.h) | 0 | ||||
-rw-r--r-- | engine/shader.cpp (renamed from shader.cpp) | 0 | ||||
-rw-r--r-- | engine/shader.h (renamed from shader.h) | 0 | ||||
-rw-r--r-- | engine/texture.cpp (renamed from texture.cpp) | 0 | ||||
-rw-r--r-- | engine/texture.h (renamed from texture.h) | 0 | ||||
-rw-r--r-- | engine/texturesdl.cpp (renamed from texturesdl.cpp) | 0 | ||||
-rw-r--r-- | engine/texturesdl.h (renamed from texturesdl.h) | 0 | ||||
-rw-r--r-- | engine/vector.cpp (renamed from vector.cpp) | 0 | ||||
-rw-r--r-- | engine/vector.h (renamed from vector.h) | 0 | ||||
-rw-r--r-- | main.cpp | 2 |
19 files changed, 4 insertions, 4 deletions
@@ -4,7 +4,7 @@ env = Environment( ENV = os.environ, ) -common_sources = [] +engine = Glob('engine/*.cpp') AddOption('--release', action = 'store_true') @@ -15,7 +15,7 @@ if env['PLATFORM'] == 'darwin': env.Append(LIBS = ['ftgl']) env.Append(LIBPATH = ['/opt/local/lib']) env.Append(FRAMEWORKS = ['SDL', 'SDL_image', 'Cocoa', 'OpenGL', 'AppKit']) - common_sources.append('SDLMain.m') + engine.append('engine/SDLMain.m') else: env.Append(LIBS = ['GL', 'GLU', 'SDL', 'SDL_image']) env.ParseConfig('sdl-config --cflags --libs') @@ -24,6 +24,6 @@ else: if not GetOption('release'): env.Append(CPPFLAGS = ['-Wall', '-g']) -env.Program('foo', common_sources + Glob('*.cpp')) +env.Program('foo', ['main.cpp'] + engine) # vim: syn=python diff --git a/SDLMain.h b/engine/SDLMain.h index 4683df5..4683df5 100644 --- a/SDLMain.h +++ b/engine/SDLMain.h diff --git a/SDLMain.m b/engine/SDLMain.m index 122fcc8..122fcc8 100644 --- a/SDLMain.m +++ b/engine/SDLMain.m diff --git a/application.cpp b/engine/application.cpp index 2ef8e79..2ef8e79 100644 --- a/application.cpp +++ b/engine/application.cpp diff --git a/application.h b/engine/application.h index 4bf9251..4bf9251 100644 --- a/application.h +++ b/engine/application.h diff --git a/bulletpattern.cpp b/engine/bulletpattern.cpp index b4b5a31..b4b5a31 100644 --- a/bulletpattern.cpp +++ b/engine/bulletpattern.cpp diff --git a/bulletpattern.h b/engine/bulletpattern.h index 092713e..092713e 100644 --- a/bulletpattern.h +++ b/engine/bulletpattern.h diff --git a/config.h b/engine/config.h index 6884b1a..6884b1a 100644 --- a/config.h +++ b/engine/config.h diff --git a/player.cpp b/engine/player.cpp index 4a159ca..4a159ca 100644 --- a/player.cpp +++ b/engine/player.cpp diff --git a/player.h b/engine/player.h index 41f1928..41f1928 100644 --- a/player.h +++ b/engine/player.h diff --git a/shader.cpp b/engine/shader.cpp index 04aa031..04aa031 100644 --- a/shader.cpp +++ b/engine/shader.cpp diff --git a/shader.h b/engine/shader.h index 012165a..012165a 100644 --- a/shader.h +++ b/engine/shader.h diff --git a/texture.cpp b/engine/texture.cpp index ca9d8e7..ca9d8e7 100644 --- a/texture.cpp +++ b/engine/texture.cpp diff --git a/texture.h b/engine/texture.h index 14e500f..14e500f 100644 --- a/texture.h +++ b/engine/texture.h diff --git a/texturesdl.cpp b/engine/texturesdl.cpp index 8e112ef..8e112ef 100644 --- a/texturesdl.cpp +++ b/engine/texturesdl.cpp diff --git a/texturesdl.h b/engine/texturesdl.h index 6b2eff2..6b2eff2 100644 --- a/texturesdl.h +++ b/engine/texturesdl.h diff --git a/vector.cpp b/engine/vector.cpp index f2ce8d7..f2ce8d7 100644 --- a/vector.cpp +++ b/engine/vector.cpp diff --git a/vector.h b/engine/vector.h index 3c590c3..3c590c3 100644 --- a/vector.h +++ b/engine/vector.h @@ -1,7 +1,7 @@ #include <iostream> #include <stdexcept> -#include "application.h" +#include "engine/application.h" int main(int, char**) { try { |