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author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-21 00:59:44 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-21 00:59:44 +0200 |
commit | 14833f2e5bddab2ff0ac637fe1340ade94eb88ae (patch) | |
tree | e36353df0d1c648a4e7eac3fe5931c0465ac6068 /shaders/bullet_vertex.glsl | |
parent | ca56469cbb3ebf77dba433da9b23698ff5138a3d (diff) |
Moved resource files.
Diffstat (limited to 'shaders/bullet_vertex.glsl')
-rw-r--r-- | shaders/bullet_vertex.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/shaders/bullet_vertex.glsl b/shaders/bullet_vertex.glsl new file mode 100644 index 0000000..0843be2 --- /dev/null +++ b/shaders/bullet_vertex.glsl @@ -0,0 +1,14 @@ +varying mat4 v_tex_rot; + +void main() { + vec4 l_position = gl_Vertex; + vec2 l_direction = normalize(vec2(l_position.z, l_position.w)); + v_tex_rot = mat4(l_direction.x, l_direction.y, 0.0, 0.0, + -l_direction.y, l_direction.x, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0); + l_position.z = 0.0; + l_position.w = 1.0; + gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * l_position; +} |