diff options
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/bulletpattern.cpp | 66 | ||||
| -rw-r--r-- | engine/bulletpattern.h | 12 | ||||
| -rw-r--r-- | engine/stage.cpp | 71 | 
3 files changed, 78 insertions, 71 deletions
| diff --git a/engine/bulletpattern.cpp b/engine/bulletpattern.cpp index b9a0bbd..fa43f59 100644 --- a/engine/bulletpattern.cpp +++ b/engine/bulletpattern.cpp @@ -42,3 +42,69 @@ void BulletPattern::draw() {  	glDisableClientState(GL_VERTEX_ARRAY);  } + +BulletPattern1::BulletPattern1() { +	num_bullets = steps = 0; +	color_r = 0; +	color_g = 1; +	color_b = 0; +	stride = sizeof(float); +	bullets = new float[8*32*5]; +	 +	int k = 0; +	for(int j = 0; j < 8; j++) { +		for(float i = 0; i < M_PI; i += 0.1, k++) { +			bullets[k*5] = 0.5 + sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09; +			bullets[k*5 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1; +			bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 1000; +			bullets[k*5 + 3] = -0.002; +			bullets[k*5 + 4] = j * 24 + i * 6; +		} +	} +}; + +void BulletPattern1::update() { +	steps++; +	while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < steps) { +		num_bullets++; +	} +	for(int i = 0; i < num_bullets; i++) { +		bullets[i*5] += bullets[i*5 + 2]; +		bullets[i*5 + 1] += bullets[i*5 + 3]; +	} +} + +BulletPattern2::BulletPattern2(float xpos, float ypos) { +	num_bullets = 0; +	color_r = 0.3; +	color_g = 0.3; +	color_b = 1.0; +	stride = sizeof(float)*2; +	bullets = new float[24*16*6]; +	 +	int k = 0; +	for(int j = 0; j < 24; j++) { +		for(float i = 0; i < 2 * M_PI; i += 0.4, k++) { +			bullets[k*6] = xpos; +			bullets[k*6+1] = ypos; +			bullets[k*6+2] = cosf(i) / 40; +			bullets[k*6+3] = sinf(i) / 40; +			bullets[k*6+4] = j * 10; +			bullets[k*6+5] = i; +		} +	} +}; + +void BulletPattern2::update() { +	steps++; +	while(num_bullets < 384 && (unsigned int)(bullets[num_bullets*6 + 4]) < steps) { +		num_bullets++; +	} +	for(int i = 0; i < num_bullets; i++) { +		float l = bullets[i*6 + 5] - log1pf((steps - bullets[i*6+4])); +		bullets[i*6+2] = cosf(l) / 500; +		bullets[i*6+3] = sinf(l) / 500; +		bullets[i*6] += bullets[i*6 + 2]; +		bullets[i*6+1] += bullets[i*6 + 3]; +	} +}
\ No newline at end of file diff --git a/engine/bulletpattern.h b/engine/bulletpattern.h index 9acda5f..e1dd3a2 100644 --- a/engine/bulletpattern.h +++ b/engine/bulletpattern.h @@ -15,4 +15,16 @@ class BulletPattern {  		void draw();  }; +class BulletPattern1 : public BulletPattern { +	public: +		BulletPattern1(); +		void update(); +}; + +class BulletPattern2 : public BulletPattern { +	public: +		BulletPattern2(float xpos, float ypos); +		void update(); +}; +  #endif diff --git a/engine/stage.cpp b/engine/stage.cpp index cb306df..b9995ed 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -5,77 +5,6 @@  #include <SDL/SDL_opengl.h>  #include <cmath> -class BulletPattern1 : public BulletPattern { -	public: -		BulletPattern1() { -			num_bullets = steps = 0; -			color_r = 0; -			color_g = 1; -			color_b = 0; -			stride = sizeof(float); -			bullets = new float[8*32*5]; - -				int k = 0; -				for(int j = 0; j < 8; j++) { -					for(float i = 0; i < M_PI; i += 0.1, k++) { -						bullets[k*5] = 0.5 + sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09; -						bullets[k*5 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1; -						bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 1000; -						bullets[k*5 + 3] = -0.002; -						bullets[k*5 + 4] = j * 24 + i * 6; -					} -				} - -		}; -		void update() { -			steps++; -			while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < steps) { -				num_bullets++; -			} -			for(int i = 0; i < num_bullets; i++) { -				bullets[i*5] += bullets[i*5 + 2]; -				bullets[i*5 + 1] += bullets[i*5 + 3]; -			} -		} -}; - -class BulletPattern2 : public BulletPattern { -	public: -		BulletPattern2(float xpos, float ypos) { -			num_bullets = 0; -			color_r = 0.3; -			color_g = 0.3; -			color_b = 1.0; -			stride = sizeof(float)*2; -			bullets = new float[24*16*6]; - -			int k = 0; -			for(int j = 0; j < 24; j++) { -				for(float i = 0; i < 2 * M_PI; i += 0.4, k++) { -					bullets[k*6] = xpos; -					bullets[k*6+1] = ypos; -					bullets[k*6+2] = cosf(i) / 40; -					bullets[k*6+3] = sinf(i) / 40; -					bullets[k*6+4] = j * 10; -					bullets[k*6+5] = i; -				} -			} -		}; -		void update() { -			steps++; -			while(num_bullets < 384 && (unsigned int)(bullets[num_bullets*6 + 4]) < steps) { -				num_bullets++; -			} -			for(int i = 0; i < num_bullets; i++) { -				float l = bullets[i*6 + 5] - log1pf((steps - bullets[i*6+4])); -				bullets[i*6+2] = cosf(l) / 500; -				bullets[i*6+3] = sinf(l) / 500; -				bullets[i*6] += bullets[i*6 + 2]; -				bullets[i*6+1] += bullets[i*6 + 3]; -			} -		} -}; -  Stage::Stage() {  	player = new Player(); | 
