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#ifndef STAGE_H
#define STAGE_H

#include "background.h"
#include "player.h"
#include <wriggle/shader.h>
#include <wriggle/texture.h>
#include "enemy.h"
#include "bulletpattern.h"

#include <vector>

class Stage {
	private:
		Background* background;
		
		Player* player;
		
		GLShaderProgram* shader;
		Texture* texture;
		
		std::vector<Enemy*> enemy_list;
		std::vector<BulletPattern*> patterns;
		
	public:
		Stage();
		
		void update();
		void draw();
};

#endif