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authorJon Bergli Heier <snakebite@jvnv.net>2011-05-28 13:58:39 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-05-28 13:58:39 +0200
commit303636788d5e6ae546f4581f772e71309e3bcffc (patch)
tree140380b53faa47ab38a9d429ac3143b94ce36601 /scene.h
parent3bb33734a92e86024488adf88dc2a368c8c952b2 (diff)
Terrain changes, added water.
Diffstat (limited to 'scene.h')
-rw-r--r--scene.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene.h b/scene.h
index 7d68583..9e3ddb7 100644
--- a/scene.h
+++ b/scene.h
@@ -39,8 +39,9 @@ class Scene {
int sx, sy;
GLShaderProgram terrain_program;
+ GLShaderProgram water_program;
- GLuint grass_texture, rock_texture, soil_texture, marker_texture;
+ GLuint grass_texture, rock_texture, soil_texture, water_texture, marker_texture;
Scene();
~Scene();