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authorJon Bergli Heier <snakebite@jvnv.net>2011-04-01 23:07:56 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-04-01 23:07:56 +0200
commite172cde8c082fa3e338b3eb11079b36952874936 (patch)
tree90f65a54ce7b6a663ead31496549e0b9338c81d8 /shader.h
parent3b360c21777aad02394a643b32be2ab25362bba1 (diff)
Terrain shader lighting - work in progress.
Diffstat (limited to 'shader.h')
-rw-r--r--shader.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/shader.h b/shader.h
new file mode 100644
index 0000000..70f2361
--- /dev/null
+++ b/shader.h
@@ -0,0 +1,47 @@
+#ifndef SHADER_H
+#define SHADER_H
+
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+class GLBaseShader {
+ friend class GLShaderProgram;
+
+ protected:
+ void shader_source(const char *filename);
+ void shader_source(std::string& filename);
+ unsigned int shader;
+ public:
+ GLBaseShader(GLenum);
+ ~GLBaseShader();
+};
+
+class GLVertexShader : public GLBaseShader {
+ public:
+ GLVertexShader() : GLBaseShader(GL_VERTEX_SHADER) {};
+ GLVertexShader(const char *s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
+ GLVertexShader(std::string& s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
+};
+
+class GLFragmentShader : public GLBaseShader {
+ public:
+ GLFragmentShader() : GLBaseShader(GL_FRAGMENT_SHADER) {};
+ GLFragmentShader(const char *s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
+ GLFragmentShader(std::string& s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
+};
+
+class GLShaderProgram {
+ protected:
+ unsigned int program;
+ public:
+ GLShaderProgram();
+ ~GLShaderProgram();
+
+ void attach(GLBaseShader&);
+ void detach(GLBaseShader&);
+ void link();
+ void use();
+};
+
+#endif