summaryrefslogtreecommitdiff
path: root/shaders/water_fragment.glsl
diff options
context:
space:
mode:
authorJon Bergli Heier <snakebite@jvnv.net>2011-05-28 13:58:39 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-05-28 13:58:39 +0200
commit303636788d5e6ae546f4581f772e71309e3bcffc (patch)
tree140380b53faa47ab38a9d429ac3143b94ce36601 /shaders/water_fragment.glsl
parent3bb33734a92e86024488adf88dc2a368c8c952b2 (diff)
Terrain changes, added water.
Diffstat (limited to 'shaders/water_fragment.glsl')
-rw-r--r--shaders/water_fragment.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/water_fragment.glsl b/shaders/water_fragment.glsl
new file mode 100644
index 0000000..857a500
--- /dev/null
+++ b/shaders/water_fragment.glsl
@@ -0,0 +1,13 @@
+#version 120
+
+varying vec3 pos;
+uniform vec3 player_pos;
+uniform sampler2D tex;
+
+void main() {
+ gl_FragColor = texture2D(tex, gl_TexCoord[0].st) - vec4(.2, .2, 0, 0);
+ gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos)/100, 5));
+ gl_FragColor.a = 0.7;
+}
+
+/* vim: set syn=glsl: */