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-rw-r--r--shaders/water_fragment.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/water_fragment.glsl b/shaders/water_fragment.glsl
new file mode 100644
index 0000000..857a500
--- /dev/null
+++ b/shaders/water_fragment.glsl
@@ -0,0 +1,13 @@
+#version 120
+
+varying vec3 pos;
+uniform vec3 player_pos;
+uniform sampler2D tex;
+
+void main() {
+ gl_FragColor = texture2D(tex, gl_TexCoord[0].st) - vec4(.2, .2, 0, 0);
+ gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos)/100, 5));
+ gl_FragColor.a = 0.7;
+}
+
+/* vim: set syn=glsl: */