diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-10 14:51:47 +0200 |
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committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-10 14:51:47 +0200 |
commit | e0c0a9f3816facd0fc4066a50479f823447e03f6 (patch) | |
tree | 0dae6e6e1472256c7c4287d34fbd0ea5cb42edbb /shaders | |
parent | 70d2e2f6af64b43067d4a8421592b14d1258069b (diff) |
Simple raise/lower implementation.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/terrain_fragment.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/terrain_fragment.glsl b/shaders/terrain_fragment.glsl index 78417af..2d02dc8 100644 --- a/shaders/terrain_fragment.glsl +++ b/shaders/terrain_fragment.glsl @@ -7,7 +7,7 @@ uniform sampler2D tex[3]; void main() { vec3 n = normalize(normal); - float diffuse = max(dot(n, light_pos), 0.0); + float diffuse = max(dot(n, light_pos), 0.5); float f1 = clamp((y-15.0) / 3.0, 0.0, 1.0); float f2 = clamp((y-2) / 3.0, 0.0, 1.0); |