diff options
-rw-r--r-- | .gitignore | 2 | ||||
-rw-r--r-- | Makefile.win32 | 6 | ||||
-rw-r--r-- | gl.cpp | 116 | ||||
-rw-r--r-- | gl.h | 55 | ||||
-rw-r--r-- | main.cpp | 14 | ||||
-rw-r--r-- | scene.cpp | 27 | ||||
-rw-r--r-- | scene.h | 6 | ||||
-rw-r--r-- | terrain.cpp | 13 | ||||
-rw-r--r-- | terrain.h | 1 |
9 files changed, 132 insertions, 108 deletions
@@ -7,3 +7,5 @@ /dist /Session.vim /map +*.dll +*.exe diff --git a/Makefile.win32 b/Makefile.win32 index 9981c58..7201493 100644 --- a/Makefile.win32 +++ b/Makefile.win32 @@ -2,11 +2,11 @@ CXX=g++ LD=g++ TARGET=foo.exe #OBJECTS=$(shell ls *.cpp | sed 's/cpp/o/') -OBJECTS=gl.o gui.o main.o terrain.o noiseutils/noiseutils.o scene.o shader.o tool.o vector.o video.o +OBJECTS=gl.o gui.o main.o terrain.o noiseutils\noiseutils.o scene.o shader.o tool.o vector.o video.o #-D_GNU_SOURCE=1 -D_REENTRANT -CPPFLAGS=-IC:/mingw/include/SDL -IC:/mingw/include/CEGUI/ -g -mconsole #-mwin32 +CPPFLAGS=-IC:/MinGW/include/SDL -IC:/MinGW/include/CEGUI/ -IC:/MinGW/include/freetype2 -Wall -g -O3 -mconsole #-mwin32 LDFLAGS=-lCEGUIOpenGLRenderer -lCEGUIBase -lCEGUITGAImageCodec -lCEGUITinyXMLParser -lCEGUIFalagardWRBase -lCEGUISILLYImageCodec -LDFLAGS+=-lSDL_image -lfreetype -lz -lpcre -lopengl32 -lglu32 -lwinmm -lmingw32 -lSDLmain -lSDL -ljpeg -lstdc++ -lboost_filesystem -lboost_system -lnoise +LDFLAGS+=-lSDL_image -lftgl -lfreetype -lz -lpcre -lopengl32 -lglu32 -lwinmm -lmingw32 -lSDLmain -lSDL -ljpeg -lstdc++ -lboost_filesystem -lboost_system -lnoise all: $(TARGET) @@ -4,73 +4,75 @@ #ifdef WIN32 -void (*glGenBuffers)(GLsizei, GLuint*); -void (*glDeleteBuffers)(GLsizei, GLuint*); -void (*glBindBuffer)(GLenum, GLuint); -void (*glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); -GLvoid* (*glMapBuffer)(GLenum, GLenum); -GLboolean (*glUnmapBuffer)(GLenum); +void (APIENTRY *glGenBuffers)(GLsizei, GLuint*); +void (APIENTRY *glDeleteBuffers)(GLsizei, GLuint*); +void (APIENTRY *glBindBuffer)(GLenum, GLuint); +void (APIENTRY *glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); +GLvoid* (APIENTRY *glMapBuffer)(GLenum, GLenum); +GLboolean (APIENTRY *glUnmapBuffer)(GLenum); /* uniform */ -GLint (*glGetUniformLocation)(GLuint, const GLchar*); -void (*glUniform1i)(GLint, GLint); -void (*glUniform2f)(GLint, GLfloat, GLfloat); -void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +GLint (APIENTRY *glGetUniformLocation)(GLuint, const GLchar*); +void (APIENTRY *glUniform1i)(GLint, GLint); +void (APIENTRY *glUniform2f)(GLint, GLfloat, GLfloat); +void (APIENTRY *glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +void (APIENTRY *glUniform1iv)(GLint, GLsizei, const GLint*); /* texture */ -void (*glActiveTexture)(GLenum); +void (APIENTRY *glActiveTexture)(GLenum); /* program/shader */ -GLuint (*glCreateProgram)(void); -void (*glLinkProgram)(GLuint); -void (*glGetProgramiv)(GLuint, GLenum, GLint*); -void (*glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); -void (*glUseProgram)(GLuint); -void (*glDeleteProgram)(GLuint); - -GLuint (*glCreateShader)(GLenum); -void (*glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); -void (*glCompileShader)(GLuint); -void (*glGetShaderiv)(GLuint, GLenum, GLint*); -void (*glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); - -void (*glAttachShader)(GLuint, GLuint); -void (*glDetachShader)(GLuint, GLuint); -void (*glDeleteShader)(GLuint); +GLuint (APIENTRY *glCreateProgram)(void); +void (APIENTRY *glLinkProgram)(GLuint); +void (APIENTRY *glGetProgramiv)(GLuint, GLenum, GLint*); +void (APIENTRY *glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); +void (APIENTRY *glUseProgram)(GLuint); +void (APIENTRY *glDeleteProgram)(GLuint); + +GLuint (APIENTRY *glCreateShader)(GLenum); +void (APIENTRY *glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); +void (APIENTRY *glCompileShader)(GLuint); +void (APIENTRY *glGetShaderiv)(GLuint, GLenum, GLint*); +void (APIENTRY *glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); + +void (APIENTRY *glAttachShader)(GLuint, GLuint); +void (APIENTRY *glDetachShader)(GLuint, GLuint); +void (APIENTRY *glDeleteShader)(GLuint); //GL_DeleteBuffers glDeleteBuffers = NULL; void win32_gl_init() { - glGenBuffers = (void(*)(GLsizei, GLuint*))SDL_GL_GetProcAddress("glGenBuffers"); - glDeleteBuffers = (void(*)(GLsizei, GLuint*))SDL_GL_GetProcAddress("glDeleteBuffers"); - glBindBuffer = (void(*)(GLenum, GLuint))SDL_GL_GetProcAddress("glBindBuffer"); - glBufferData = (void(*)(GLenum, GLsizeiptr, const GLvoid*, GLenum))SDL_GL_GetProcAddress("glBufferData"); - glMapBuffer = (GLvoid*(*)(GLenum, GLenum))SDL_GL_GetProcAddress("glMapBuffer"); - glUnmapBuffer = (GLboolean(*)(GLenum))SDL_GL_GetProcAddress("glUnmapBuffer"); - - glGetUniformLocation = (GLint(*)(GLuint, const GLchar*))SDL_GL_GetProcAddress("glGetUniformLocation"); - glUniform1i = (void(*)(GLint, GLint))SDL_GL_GetProcAddress("glUniform1i"); - glUniform2f = (void(*)(GLint, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform2f"); - glUniform3f = (void(*)(GLint, GLfloat, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform3f"); - - glActiveTexture = (void(*)(GLenum))SDL_GL_GetProcAddress("glActiveTexture"); - - glCreateProgram = (GLuint(*)(void))SDL_GL_GetProcAddress("glCreateProgram"); - glLinkProgram = (void(*)(GLuint))SDL_GL_GetProcAddress("glLinkProgram"); - glGetProgramiv = (void(*)(GLuint, GLenum, GLint*))SDL_GL_GetProcAddress("glGetProgramiv"); - glGetProgramInfoLog = (void(*)(GLuint, GLsizei, GLsizei*, GLchar*))SDL_GL_GetProcAddress("glGetProgramInfoLog"); - glUseProgram = (void(*)(GLuint))SDL_GL_GetProcAddress("glUseProgram"); - glDeleteProgram = (void(*)(GLuint))SDL_GL_GetProcAddress("glDeleteProgram"); - - glCreateShader = (GLuint(*)(GLenum))SDL_GL_GetProcAddress("glCreateShader"); - glShaderSource = (void(*)(GLuint, GLsizei, const GLchar**, const GLint*))SDL_GL_GetProcAddress("glShaderSource"); - glCompileShader = (void(*)(GLuint))SDL_GL_GetProcAddress("glCompileShader"); - glGetShaderiv = (void(*)(GLuint, GLenum, GLint*))SDL_GL_GetProcAddress("glGetShaderiv"); - glGetShaderInfoLog = (void(*)(GLuint, GLsizei, GLsizei*, GLchar*))SDL_GL_GetProcAddress("glGetShaderInfoLog"); - - glAttachShader = (void(*)(GLuint, GLuint))SDL_GL_GetProcAddress("glAttachShader"); - glDetachShader = (void(*)(GLuint, GLuint))SDL_GL_GetProcAddress("glDetachShader"); - glDeleteShader = (void(*)(GLuint))SDL_GL_GetProcAddress("glDeleteShader"); + glGenBuffers = (void(APIENTRY*)(GLsizei, GLuint*))SDL_GL_GetProcAddress("glGenBuffers"); + glDeleteBuffers = (void(APIENTRY*)(GLsizei, GLuint*))SDL_GL_GetProcAddress("glDeleteBuffers"); + glBindBuffer = (void(APIENTRY*)(GLenum, GLuint))SDL_GL_GetProcAddress("glBindBuffer"); + glBufferData = (void(APIENTRY*)(GLenum, GLsizeiptr, const GLvoid*, GLenum))SDL_GL_GetProcAddress("glBufferData"); + glMapBuffer = (GLvoid*(APIENTRY*)(GLenum, GLenum))SDL_GL_GetProcAddress("glMapBuffer"); + glUnmapBuffer = (GLboolean(APIENTRY*)(GLenum))SDL_GL_GetProcAddress("glUnmapBuffer"); + + glGetUniformLocation = (GLint(APIENTRY*)(GLuint, const GLchar*))SDL_GL_GetProcAddress("glGetUniformLocation"); + glUniform1i = (void(APIENTRY*)(GLint, GLint))SDL_GL_GetProcAddress("glUniform1i"); + glUniform2f = (void(APIENTRY*)(GLint, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform2f"); + glUniform3f = (void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform3f"); + glUniform1iv = (void(APIENTRY*)(GLint, GLsizei, const GLint*))SDL_GL_GetProcAddress("glUniform1iv"); + + glActiveTexture = (void(APIENTRY*)(GLenum))SDL_GL_GetProcAddress("glActiveTexture"); + + glCreateProgram = (GLuint(APIENTRY*)(void))SDL_GL_GetProcAddress("glCreateProgram"); + glLinkProgram = (void(APIENTRY*)(GLuint))SDL_GL_GetProcAddress("glLinkProgram"); + glGetProgramiv = (void(APIENTRY*)(GLuint, GLenum, GLint*))SDL_GL_GetProcAddress("glGetProgramiv"); + glGetProgramInfoLog = (void(APIENTRY*)(GLuint, GLsizei, GLsizei*, GLchar*))SDL_GL_GetProcAddress("glGetProgramInfoLog"); + glUseProgram = (void(APIENTRY*)(GLuint))SDL_GL_GetProcAddress("glUseProgram"); + glDeleteProgram = (void(APIENTRY*)(GLuint))SDL_GL_GetProcAddress("glDeleteProgram"); + + glCreateShader = (GLuint(APIENTRY*)(GLenum))SDL_GL_GetProcAddress("glCreateShader"); + glShaderSource = (void(APIENTRY*)(GLuint, GLsizei, const GLchar**, const GLint*))SDL_GL_GetProcAddress("glShaderSource"); + glCompileShader = (void(APIENTRY*)(GLuint))SDL_GL_GetProcAddress("glCompileShader"); + glGetShaderiv = (void(APIENTRY*)(GLuint, GLenum, GLint*))SDL_GL_GetProcAddress("glGetShaderiv"); + glGetShaderInfoLog = (void(APIENTRY*)(GLuint, GLsizei, GLsizei*, GLchar*))SDL_GL_GetProcAddress("glGetShaderInfoLog"); + + glAttachShader = (void(APIENTRY*)(GLuint, GLuint))SDL_GL_GetProcAddress("glAttachShader"); + glDetachShader = (void(APIENTRY*)(GLuint, GLuint))SDL_GL_GetProcAddress("glDetachShader"); + glDeleteShader = (void(APIENTRY*)(GLuint))SDL_GL_GetProcAddress("glDeleteShader"); } #endif @@ -9,39 +9,40 @@ #ifdef WIN32 /* buffer */ -extern void (*glGenBuffers)(GLsizei, GLuint*); -extern void (*glDeleteBuffers)(GLsizei, GLuint*); -extern void (*glBindBuffer)(GLenum, GLuint); -extern void (*glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); -extern GLvoid* (*glMapBuffer)(GLenum, GLenum); -extern GLboolean (*glUnmapBuffer)(GLenum); +extern void (APIENTRY *glGenBuffers)(GLsizei, GLuint*); +extern void (APIENTRY *glDeleteBuffers)(GLsizei, GLuint*); +extern void (APIENTRY *glBindBuffer)(GLenum, GLuint); +extern void (APIENTRY *glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); +extern GLvoid* (APIENTRY *glMapBuffer)(GLenum, GLenum); +extern GLboolean (APIENTRY *glUnmapBuffer)(GLenum); /* uniform */ -extern GLint (*glGetUniformLocation)(GLuint, const GLchar*); -extern void (*glUniform1i)(GLint, GLint); -extern void (*glUniform2f)(GLint, GLfloat, GLfloat); -extern void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +extern GLint (APIENTRY *glGetUniformLocation)(GLuint, const GLchar*); +extern void (APIENTRY *glUniform1i)(GLint, GLint); +extern void (APIENTRY *glUniform2f)(GLint, GLfloat, GLfloat); +extern void (APIENTRY *glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +extern void (APIENTRY *glUniform1iv)(GLint, GLsizei, const GLint*); /* texture */ -extern void (*glActiveTexture)(GLenum); +extern void (APIENTRY *glActiveTexture)(GLenum); /* program/shader */ -extern GLuint (*glCreateProgram)(void); -extern void (*glLinkProgram)(GLuint); -extern void (*glGetProgramiv)(GLuint, GLenum, GLint*); -extern void (*glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); -extern void (*glUseProgram)(GLuint); -extern void (*glDeleteProgram)(GLuint); - -extern GLuint (*glCreateShader)(GLenum); -extern void (*glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); -extern void (*glCompileShader)(GLuint); -extern void (*glGetShaderiv)(GLuint, GLenum, GLint*); -extern void (*glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); - -extern void (*glAttachShader)(GLuint, GLuint); -extern void (*glDetachShader)(GLuint, GLuint); -extern void (*glDeleteShader)(GLuint); +extern GLuint (APIENTRY *glCreateProgram)(void); +extern void (APIENTRY *glLinkProgram)(GLuint); +extern void (APIENTRY *glGetProgramiv)(GLuint, GLenum, GLint*); +extern void (APIENTRY *glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); +extern void (APIENTRY *glUseProgram)(GLuint); +extern void (APIENTRY *glDeleteProgram)(GLuint); + +extern GLuint (APIENTRY *glCreateShader)(GLenum); +extern void (APIENTRY *glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); +extern void (APIENTRY *glCompileShader)(GLuint); +extern void (APIENTRY *glGetShaderiv)(GLuint, GLenum, GLint*); +extern void (APIENTRY *glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); + +extern void (APIENTRY *glAttachShader)(GLuint, GLuint); +extern void (APIENTRY *glDetachShader)(GLuint, GLuint); +extern void (APIENTRY *glDeleteShader)(GLuint); void win32_gl_init(); #endif @@ -5,11 +5,22 @@ #include <SDL_image.h> +bool init_sdl_image() { + int real_flags = IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); + if(!(real_flags | IMG_INIT_PNG && real_flags | IMG_INIT_JPG)) { + std::cerr << "Missing PNG or JPEG libraries" << std::endl; + return false; + } + return true; +} + int main(int argc, char **argv) { + if(!init_sdl_image()) + return 1; + video::width = 1280; video::height = 720; video::init(); - IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); #ifdef WIN32 win32_gl_init(); @@ -22,7 +33,6 @@ int main(int argc, char **argv) { SDL_WarpMouse(video::width/2, video::height/2); scene->last_time = SDL_GetTicks(); scene->update(); - std::cout << "foo" << std::endl; while(scene->running) { scene->events(); scene->render(); @@ -35,10 +35,9 @@ Scene::Scene() { terrain_program.link(); terrain_program.use(); - GLint tex1loc = glGetUniformLocation(terrain_program.get_program(), "tex[1]"); - glUniform1i(tex1loc, 1); - GLint tex2loc = glGetUniformLocation(terrain_program.get_program(), "tex[2]"); - glUniform1i(tex2loc, 2); + GLint tex = glGetUniformLocation(terrain_program.get_program(), "tex"); + GLint texv[] = {0, 1, 2}; + glUniform1iv(tex, 3, texv); GLint markloc = glGetUniformLocation(terrain_program.get_program(), "marktex"); glUniform1i(markloc, 3); glUseProgram(0); @@ -53,8 +52,8 @@ Scene::Scene() { terrain = new Terrain(); /* load font */ - //font = new FTTextureFont("fonts/VeraMono.ttf"); - //font->FaceSize(10); + font = new FTTextureFont("fonts/VeraMono.ttf"); + font->FaceSize(10); GUI::init(); } @@ -64,7 +63,7 @@ Scene::~Scene() { delete tool; if(terrain) delete terrain; - //delete font; + delete font; } void Scene::lookat() { @@ -395,14 +394,8 @@ void Scene::render() { Terrain::Chunk *chunk = *it; glPushMatrix(); glTranslatef(-pos.x, -pos.y, -pos.z); - /*if(!chunk->nodes) { - for(int i = 0; i < 4; i++) - q.push(chunk->children[i]); - continue; - } else*/ if(chunk->vbo_object) { - for(unsigned int i = 0; i < chunk->node_count; i++) - chunk->nodes[i]->draw_grid(); - } + for(unsigned int i = 0; i < chunk->node_count; i++) + chunk->nodes[i]->draw_grid(); glPopMatrix(); } } @@ -448,7 +441,7 @@ void Scene::render() { glPopMatrix(); video::ortho(); - /*float height = font->LineHeight(); + float height = font->LineHeight(); glColor3f(1, 1, 1); glTranslatef(0, video::height-height, 0); font->Render((boost::format("chunks: %d gravity: %d steps: %d") @@ -464,7 +457,7 @@ void Scene::render() { if(tool) { glTranslatef(0, -height, 0); font->Render((boost::format("Tool: %s") % tool->get_name()).str().c_str()); - }*/ + } /*if(selected) { glTranslatef(0, height, 0); //font->Render((boost::format("(%s %s %s %s)") % selected->a->str() % selected->b->str() % selected->c->str() % selected->d->str()).str().c_str()); @@ -8,7 +8,7 @@ #include "gui.h" #include "tool.h" -//#include <FTGL/ftgl.h> +#include <FTGL/ftgl.h> class Scene { public: @@ -16,7 +16,7 @@ class Scene { Vector3 pos; float yvel; Terrain *terrain; - //FTFont *font; + FTFont *font; GUI *gui; Tool *tool; @@ -36,6 +36,8 @@ class Scene { int sx, sy; GLShaderProgram terrain_program; + //GLVertexShader terrain_vertex; + //GLFragmentShader terrain_fragment; GLuint grass_texture, rock_texture, soil_texture, marker_texture; diff --git a/terrain.cpp b/terrain.cpp index 35aef58..1fd75db 100644 --- a/terrain.cpp +++ b/terrain.cpp @@ -73,6 +73,19 @@ void Terrain::Node::fill() { vertex_array[11] = y; } +void Terrain::Node::draw() { + glBegin(GL_TRIANGLES); + for(int i = 0; i < 2; i++) { + glTexCoord2f(0, 0); + glVertex3f(vertex_array[0], vertex_array[1], vertex_array[2]); + glTexCoord2f(i, 1); + glVertex3f(vertex_array[i*3+3], vertex_array[i*3+4], vertex_array[i*3+5]); + glTexCoord2f(1, 1-i); + glVertex3f(vertex_array[i*3+6], vertex_array[i*3+7], vertex_array[i*3+8]); + } + glEnd(); +} + void Terrain::Node::draw_grid() { glNormal3f(0, 1, 0); glBegin(GL_LINE_LOOP); @@ -23,6 +23,7 @@ class Terrain { float distance(float px, float pz); void fill(); + void draw(); void draw_grid(); void draw_normal(); float get_height(float px, float py); |