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#include "video.h"
#include "scene.h"

#include "gl.h"

#include <SDL_image.h>

int main(int argc, char **argv) {
	video::width = 1280;
	video::height = 720;
	video::init();
	IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG);

#ifdef WIN32
	win32_gl_init();
#endif

	Scene *scene = new Scene();

	SDL_ShowCursor(SDL_DISABLE);

	SDL_WarpMouse(video::width/2, video::height/2);
	scene->last_time = SDL_GetTicks();
	scene->update();
	std::cout << "foo" << std::endl;
	while(scene->running) {
		scene->events();
		scene->render();

		SDL_Delay(1);
	}

	delete scene;
	video::free();

	return 0;
}