Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2011-04-09 | Terrain multitexturing. | Jon Bergli Heier | 1 | -7/+0 |
2011-04-09 | #include cleanup | Jon Bergli Heier | 1 | -4/+3 |
2011-04-09 | Moved from dynamic LOD to chunked loading. | Jon Bergli Heier | 1 | -435/+172 |
2011-04-04 | Threaded VBO creation. | Jon Bergli Heier | 1 | -45/+114 |
2011-04-03 | Implemented very ineffective dynamic terrain LOD. | Jon Bergli Heier | 1 | -9/+97 |
2011-04-02 | Started work on dynamic merging and subdivision. | Jon Bergli Heier | 1 | -8/+55 |
2011-04-02 | Moved select() into Scene, fixed rendering end of terrain. | Jon Bergli Heier | 1 | -1/+1 |
2011-04-02 | Finished terrain lighting. | Jon Bergli Heier | 1 | -30/+187 |
2011-04-01 | Terrain shader lighting - work in progress. | Jon Bergli Heier | 1 | -0/+4 |
2011-04-01 | Some cleanup in preparation for dynamic subdivision of the terrain quadtree. | Jon Bergli Heier | 1 | -34/+58 |
2011-03-31 | Adjust texture coordinates from each node's size. | Jon Bergli Heier | 1 | -0/+5 |
2011-03-30 | Initial commit. | Jon Bergli Heier | 1 | -0/+302 |