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#include "interrupt.h"
#include "thread.h"
#include "time.h"
inline void __attribute__((naked)) switch_context() {
asm volatile ("cpsid i");
// Save unsaved registers.
asm volatile ("push {r4, r5, r6, r7, r8, r9, r10, r11, lr}" ::: "memory");
// Store stack pointer for old thread.
asm volatile ("str sp, [%0]" :: "r" (&Thread::active_thread->sp));
// Update running thread.
Thread::active_thread = Thread::active_thread->next;
// Fetch stack pointer for new thread.
asm volatile ("ldr sp, [%0]" :: "r" (&Thread::active_thread->sp));
asm volatile ("cpsie i");
// Load registers and return.
asm volatile ("pop {r4, r5, r6, r7, r8, r9, r10, r11, pc}" ::: "memory");
}
template<>
void interrupt<Interrupt::SVCall>() {
switch_context();
}
template<>
void interrupt<Interrupt::SysTick>() {
Time::tick();
}
template<> void interrupt<Interrupt::NMI>() { while(1); }
template<> void interrupt<Interrupt::HardFault>() { while(1); }
template<> void interrupt<Interrupt::MemManage>() { while(1); }
template<> void interrupt<Interrupt::BusFault>() { while(1); }
template<> void interrupt<Interrupt::UsageFault>() { while(1); }
template<> void interrupt<Interrupt::PendSV>() { while(1); }
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