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2011-07-02Import and render tree models.Jon Bergli Heier4-3/+49
Trees are loaded from the new trees.blend using assimp. Tree objects are then received from the server and rendered on the given terrain locations. Each chunk now holds a list of objects and coordinates, which can be used to easily add other models as well. Also moded the GLSL fog code to its own shader which can be linked in different programs.
2011-05-29Some code cleanup in scene.cpp.Jon Bergli Heier1-1/+1
2011-05-29Added slight moving animation to water texture.Jon Bergli Heier1-1/+2
2011-05-28Color terrain blue while underwater, raised sand level.Jon Bergli Heier1-6/+3
2011-05-28Terrain changes, added water.Jon Bergli Heier2-6/+24
2011-05-10Adjusted fog function.Jon Bergli Heier1-1/+1
2011-05-10Added fog and implemented a simple skybox.Jon Bergli Heier1-1/+2
2011-05-07Use chunk-relative coordinates in nodes.Jon Bergli Heier1-1/+2
2011-04-11Draw a selection marker on the terrain.Jon Bergli Heier2-7/+16
2011-04-10Simple raise/lower implementation.Jon Bergli Heier1-1/+1
2011-04-09Terrain multitexturing.Jon Bergli Heier2-0/+37