Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-07-02 | Import and render tree models. | Jon Bergli Heier | 4 | -3/+49 | |
Trees are loaded from the new trees.blend using assimp. Tree objects are then received from the server and rendered on the given terrain locations. Each chunk now holds a list of objects and coordinates, which can be used to easily add other models as well. Also moded the GLSL fog code to its own shader which can be linked in different programs. | |||||
2011-05-29 | Some code cleanup in scene.cpp. | Jon Bergli Heier | 1 | -1/+1 | |
2011-05-29 | Added slight moving animation to water texture. | Jon Bergli Heier | 1 | -1/+2 | |
2011-05-28 | Color terrain blue while underwater, raised sand level. | Jon Bergli Heier | 1 | -6/+3 | |
2011-05-28 | Terrain changes, added water. | Jon Bergli Heier | 2 | -6/+24 | |
2011-05-10 | Adjusted fog function. | Jon Bergli Heier | 1 | -1/+1 | |
2011-05-10 | Added fog and implemented a simple skybox. | Jon Bergli Heier | 1 | -1/+2 | |
2011-05-07 | Use chunk-relative coordinates in nodes. | Jon Bergli Heier | 1 | -1/+2 | |
2011-04-11 | Draw a selection marker on the terrain. | Jon Bergli Heier | 2 | -7/+16 | |
2011-04-10 | Simple raise/lower implementation. | Jon Bergli Heier | 1 | -1/+1 | |
2011-04-09 | Terrain multitexturing. | Jon Bergli Heier | 2 | -0/+37 | |