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gress
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Jon Bergli Heier
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scene.h
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2011-05-29
Fixed underwater movement.
Jon Bergli Heier
1
-0
/
+1
2011-05-29
Somewhat fixed gravitation and jumping.
Jon Bergli Heier
1
-0
/
+1
2011-05-28
Terrain changes, added water.
Jon Bergli Heier
1
-1
/
+2
2011-05-20
Basic lua implementation.
Jon Bergli Heier
1
-2
/
+2
2011-05-17
Added a console-like window which doesn't do anything interesting yet.
Jon Bergli Heier
1
-0
/
+1
2011-05-11
Working win32 port.
Jon Bergli Heier
1
-2
/
+4
2011-05-10
Merge branch 'master' into win32
Jon Bergli Heier
1
-4
/
+5
2011-05-08
Merged Quadtree and friends into Terrain.
Jon Bergli Heier
1
-4
/
+4
2011-05-08
Working dynamic generation of terrain.
Jon Bergli Heier
1
-0
/
+1
2011-04-29
win32 port wip
Jon Bergli Heier
1
-2
/
+2
2011-04-18
Basic tool implementation.
Jon Bergli Heier
1
-0
/
+2
2011-04-11
Draw a selection marker on the terrain.
Jon Bergli Heier
1
-1
/
+1
2011-04-10
Added a simple interface to adjust raise/lower-function parameters using CEGUI.
Jon Bergli Heier
1
-0
/
+3
2011-04-09
Moved relevant code to the Scene class.
Jon Bergli Heier
1
-0
/
+25
2011-04-02
Started work on dynamic merging and subdivision.
Jon Bergli Heier
1
-0
/
+1
2011-04-02
Moved select() into Scene, fixed rendering end of terrain.
Jon Bergli Heier
1
-0
/
+6
2011-03-30
Initial commit.
Jon Bergli Heier
1
-0
/
+16